using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu( menuName = "FPS/FootStep Audio Data") ]
public class FootStepAudioData : ScriptableObject
{
   public List<FootStepAudio> footstepAudios = new List<FootStepAudio>();

}
[Serializable]
public class FootStepAudio
{
    public string tag;
    public List<AudioClip> audioClips = new List<AudioClip>();
    public float walkdelay;
    public float rundelay;


}